Every Move You Make: Free Smart Phone App Helps Burn Calories
July 30, 2009
By Lisa Merkl What can't the iPhone do? Now, thanks
to a University of Houston computer science professor, it can even count how
many calories you've burned in a given day. A new, free download called Walk n' Play is available from Apple's "App Store"
that allows users to have fun while burning calories. The game lets
players keep track of their physical activity through their iPhones and already
has 3,000 users to date. Walk n' Play was designed by a team of researchers from UH's Computational
Physiology Lab led by Ioannis Pavlidis, Eckhard Pfeiffer Professor of Computer
Science and the lab's director. Co-developers include post-doctoral
researcher Pradeep Buddharaju and doctoral student Yuichi Fujiki. Debuting in March and now released in an updated, improved version today, Walk
n' Play allows players to compete in real time against another iPhone user or
against a simulator and watch the calories burn off as they go about their
everyday walking. "You just keep the phone attached to your waistband or carry in your pocket as
you normally would, and it records every little motion you do - from walking to
climbing stairs - and translates it into calories burned," Pavlidis said. "The game operates on a 24-hour cycle and tallies everything up daily." While similar devices, such as pedometers, are nothing new, this iPhone
application is unique in many respects. Pedometers, for example,
communicate measures with such things as steps. Calories, however, are
metabolic units and are the best measure of physical activity. For
instance, a step taken by a 200-pound person is very different in terms of
physical activity than a step taken by a 140-pound person. Boiling it
down to simple mechanics, you need more energy to move a bigger mass. The game also has an advantage over treadmills, which measure a user's activity
confined in space and time. Walk n' Play allows using the world as a
treadmill, Pavlidis said, typically giving a more accurate calorie count. A defining characteristic of Walk n' Play is the gaming or competition
aspect. You are able to either employ the buddy system, commonly used in
an exercise regimen, with a friend who also carries an iPhone or challenge
yourself with a simulator that is programmed to follow an ideal routine for
maintaining or losing weight through healthy activities. By trying to
outdo your friend or follow the simulator's behavior patterns, there's a
built-in incentive with this program. Pavlidis likens it to a form of
social networking, motivating users to walk and putting them in contact with
others. "Modern conveniences have changed our way of life," Pavlidis said. "The
basic idea behind the application we've developed is for people to get
motivated and back to living more active lifestyles." A modern person's daily routine is sedentary. People used to climb
stairs, wash clothes by hand, walk to work or the grocery store and often
worked in manufacturing or farming jobs that required manual labor. These
physical activities added up and have all but disappeared, along with the
ability to expend anywhere between 1,000 to 2,000 calories per day, according
to Pavlidis. We don't sweat through everyday tasks like we used to. Pavlidis hopes the Walk n' Play application will encourage people to get into
the habit of walking more during the day by perhaps taking a walk during breaks
at work, parking in a spot that's a little farther from the office, using the
stairs instead of the elevator and developing a habit of walking after
meals. Real-time monitoring of physical activity and accurately measuring calories
burned during movement is quite difficult, with the best way to do so being
through a cardio-pulmonary instrument that determines the amount of oxygen
consumed. This direct analog of one's metabolic activity, however, would
require a person to wear a gas mask wired to heavy equipment. In the lab,
Pavlidis and his team found a way around this cumbersome set up, devising a
method to correlate accelerometer values with virtual oxygen-consumption
measurements to calibrate the iPhone to accurately measure calories
burned. Once Pavlidis' group had a working prototype on the iPhone, they made it
available for free download at Apple's "App Store" in March. Just two
months later, they have released a second version that is radically improved on
many fronts. Most notably, it is now more user-friendly and the game
recognizes more activity modes matched with appropriate animation to reflect
walking and resting more realistically and accurately.
University Communication
